Implemented a basic "disk" util to Uxn that lets me save/load files to the host machine.

That means I can basically live in UxnOS while I work, then save and version the exported files in Unix space without the fear of wiping out the VM's memory.

Starting interactions, this is probably the most complex program I've written in Uxn's assembly language.

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I want to build a dedicated sprite editor for UxnOS so I don't need to be in Unix-space to work on the assets.

I can scroll through the memory and change the code and sprites of the running computer.

I'm redrawing the cursor pointer sprites and various characters in memory.

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Rewrote the controller support example and fixed the slime trail sprite using the blending mode.


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Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.