I make machines to make music.
They're made of silicon and ceramic flakes on the inside, wood and aluminium on the outside.
I like electronics, 3d sound, modular synths, VR, cycling, transcendental meditation, infodiving, anti-gravity racing, strong beer, the white noise of the sea, the grain of wood, and weird plants.
Longing for Singularity.
what would happen if the speed of light was at walking speed
Nouvelle planche de flashs : des ruines flottantes, perdues sur mon beau papier blanc. Sur ta peau peut-être ? (3/4)
Découvrez tous les flashs dispos sur www.lm6d.com/flash
#drawing #tattoo #tattooart #sketch #pencil #paris18 #paristattoo #blacktattoo #tatouage #tatouageparis #dessin #dessin #tattooflash #pencildrawing #lm6d #lamaina6doigts #lamainasixdoigts #tattooflash #flashtattoo #nature #growback #rebirth #renaissance #ruins #romantic #baroque
The thought occurred to me yesterday that communication is akin to the cycle of oxygen.
We absorb oxygen, utilize it, output CO2. Plants absorb the CO2, utilize it, output oxygen.
When communicating without restriction we listen, process the ideas we absorb, and output new ideas. Then, the other person absorbs those ideas, processes them, and creates a new output that in turn feeds us.
We need trees, trees need us
We need people, people need us
Technologist who’s spent a lot of time building interfaces (both pixels and APIs/data formats). Often helping people get around without cars.
Looking to help build & maintain technical and social systems to help society weather the challenges of the next 100 years.
Honored to join this community of makers and explorers, and hope to contribute to the exchange of ideas and inspiration.
We live in a time of wonders. How can we make the most of it?
yay! cleaned it up a bit, starting to make sense :)))
I'll be adding utilities and sound generating functions.
Current blob is here https://github.com/noizhardware/cBao/blob/master/baosnd.h
Will probably move everything in a separate repo eventually
I use #puredata, but I feel using a properly compiled language would definitely be a better solution for what I want to do (feel free to prove me wrong here), and also, more portable.
Oh, preferably C, even better Ansi C. If absolutely necessary, I can tolerate C++. I tried the #miniaudio C library, I got a simple clean sine out of it, both on Linux and Win, but I'm not sure it's the best approach to build a more complex system.
I read good things also about the #libsoundio library.
- generating a 4D waveform, and taking dynamic 3D "slices" of that waveform, much like rotating a tesseract in 4D space and rendering a 3D slice (see https://www.shadertoy.com/view/WtB3Wt)
The sequencing and control part is not important, it can better be done via OSC with an external tool, like ORCA or ALV.
I'm interested in the sound-producing core.
My main driving idea is (and take it with the necessary amount of grains of salt LoL) building one, or more little sound engines, that allow me to do something like (among other ideas);
- modelling an arbitrary polygon mesh, modelling a surface material resonance response, and yeah, varying those factors in realtime while "playing" the solid as a percussion
Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.