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I write code to craft devices that generate visuals and music, mostly by using openFrameworks, cheap computer things and duct tape.

I also craft alphabeths and practice asemic writing.

you can find most of my things on my website:

also for reference: a picture of a coffee and me

retroactively added those to the journal so as date is older i don't think it will show up in RSS:

found some documentation of a younger and shadier me conjuring some shapes in venice

hey @neauoire @cancel i tweaked the Z in orca-c to make it work as orcaJS, when you have some time check the PR
= )

hey @cancel @neauoire, could we have an option for orca-c to set the starting bpm value? like orca --bpm 432 or orca -b 172 ?

it would be very useful for me, i am starting orca with a shell script and i could find a way to parse that bpm value from the file name itself

My first game is done, and is officially on! A small puzzle game that takes place in a pixel environment. It's called Lithic Ruins. Currently only for windows. If you play it, I hope you like it! ^-^

"as shifting became more frequent, better and better shifguards were developed for traveling through the unstable archipelagos"

Search query: "how to quit my job and just mess around on random things for a living"
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Revel in the marvels of the universe.