dither_r

when the random seed is modulated it gets very glittery
(source in first post)

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dither_cr
is like dither_c, but with rotation argument, 0.1*TWO_PI in the screenshot, but slowly modulating the angle will give lots of morphing moire landscapes

(source in first post)

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@npisanti very cool! what are you running those with? Like, Bonzomatic, Kodelife...

@nff i'm using them inside my own luajit + shader interpreter, based on raylib

git.sr.ht/~npisanti/raylyeh

but my .frag follow the kind of syntax you find in the book of shaders, so expecially this dither studies should run out of the box with glslViewer

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Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.