@frankiezafe @npisanti Hmmm. Yeah, the world is very Kafkaesque.
That's why IMHO the only good way to adapt it to an interactive medium would be to deeply simulate the world. If the rules and spaces are pre-made, it's just way too easy to make sense of them and not feel like you are lost in the guts of a gigantic ever changing megastructure.
I'd still say it has prominent horror-y elements, but I don't actually know that much about how people classify horror.
@csepp @npisanti fully aggreed, a game respecting blame! universe would be a ultra complex and subtle generative system, building thousand of km3 of cities, with, from time to time, a super rapid battle session, against generated silicates or swarms of sentinels; but i'm afraid that's the kind of game we would have to ourselves...
@npisanti @frankiezafe @csepp I guess the Blamest game so far remains https://store.steampowered.com/app/265690/NaissanceE/
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