@Merristasis good stuff! =D
Lineup for the Algovoids coming tomorrow :
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Valhalla just released an awesome free reverb plugin https://valhalladsp.com/shop/reverb/valhalla-supermassive/
Ever wonder why C fares poorly in the stack overflow surveys? Because C programmers read man pages, not stack overflow
@paul ok thanks!
i still have to decide if i want to keep trying to do this myself, it's starting to become personal between me and the FFT
@paul i already did an FFT convolver some years ago for ofxPDSP, but it was pretty naive and inefficient, and now i don't even remember how i did it.
Anyway i wanted to see the file "soundpipe.h" included in your convolver but i couln't find it anywhere in the repo
and also: what fft are you using for that? i'm trying fftw3 again at the moment
thanks for the link anyway, i'm sure some modules would be useful to me
i forgot about this other paper on FFT reverbs:
still, probably i'm going to implement the most naive version first and then do optimize with partitioned convolution and SIMD
update on this: now i've got 3 different version of the program, using fftw3, kiss_fft, kiss_fastfir
NONE IS WORKING AND I HATE MYSELF
@tmpvoid PPS: the gif at the top of this post was probably made with a pico projector, the general brightness raised in post
PS: it's important to know if you want to project on near or far walls, it's called "throw", i got a short/mid throw one that could be good for little clubs
@tmpvoid sorry i'm really not an expert, recently i just scouted for a cheap second hand one ( i don't want to buy new electronics ) so i just compared the results in my area with infos on the internet, then i tried it IRL with my laptop
(i also asked an opinion for the model i was about to buy from a friend who does videomapping)
c99 has <complex.h> which works out of the box with fftw3 YESSS
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