New #GlslViewer feature: draggable terminal uniform values. Left/Right for high precision; UP/Down for lower
Working on the "cutting edge" of AI and video editing while sticking to terminal interfaces : ) #theWorkshop #glslViewer #glsl #shader
Today’s PixelSpirit card pull is the BRANCH. Recognizes a common origin while also being new & distinct. Life develops on branches. https://pixelspiritdeck.com/
a #shader is the language of light, #glslViewer is the tool to speak it.
It complements with any IDE, it's a terminal program, with very little footprint, flexible, scriptable and efficient.
Runs on lot's of different platforms Win/MacOS/Linux, from tiny embed systems like RaspberryPI to a browser through WASM.
GlslViewer v2.1.2 is out! New feature: MP4 and GIF RECORDING from the command console. No need to create PNG sequences anymore (you still can if you want more control)! The command is: 'record,<filename>.gif|mp4,<from_sec>,<to_sec>' . Check it out #theWorkshop https://github.com/patriciogonzalezvivo/glslViewer/releases/tag/2.1.2
New awaited feature in #glslViewer ! VIDEO RECORDING directly from command console. The command is: ‘record,<file name>.mp4,<from_second>,<to_second>’ #theWorkshop
THE CORE. It reminds us what's important. It's a call to search for the vital center of a moment or a project. By honoring it we gain clarity and appreciation for what it brings: growth from the inside out. https://pixelspiritdeck.com/
GlslViewer v2.1.0 is out! This minor version release is focused on UX/UI independently on the IDE you use, it brings a more intuitive interface to the command console.
- Command suggestions, use, autocomplete, navigate history, etc makes the discoverability of new commands and patterns easier.
- Uniform explorer, histogram, fps and ms plotters gives you a lot of useful metrics while you work.
- And much more
Try it here https://github.com/patriciogonzalezvivo/glslViewer/releases/tag/2.1.0 Hope you like it!
Working on a `plot,fps` `plot,ms` and `plot,histogram` commands to keep close track of performance or quality while you work on a #glsl #shader on #glslViewer. #theWorkshop
Adding autocomplete, improving suggestions and lines where error occur to #theWorkshop w #glslViewer
Adding suggestions to the command console of #glslViewer. https://github.com/patriciogonzalezvivo/glslViewer/tree/ncurses #theWorkshop
I’m starting to bring my new learnings of ncurses and terminal UI to #glslViewer to improve the command console and it’s already improving the experience, excited for the possibilities #theWorkshop
Putting some love to the interface. NCurses is not OpenGL but makes for a really nice portable environment https://github.com/patriciogonzalezvivo/libopz #theWorkshop
Loving making a terminal UI for the OP-Z companion app https://github.com/patriciogonzalezvivo/libopz
Got a working the terminal companion app for the OP-Z running on the DevTerm CM3 (Raspberry Pi).
https://github.com/patriciogonzalezvivo/libopz
Success! I manage to request, download, decompress and parse an entire OP-Z project through SYSEX. More importantly visualize all the tracks from a pattern at the same time! Next real-time feedback of the status of pattern and active step. #theWorkshop
More progress reverse engineering the OP-Z: now successfully downloads all patterns of a projects. Now is time to parse through the notes and steps. Any help figuring this puzzle is wellcome. https://github.com/hyphz/opzdoc/issues/1 #theWorkshop
Making solid progress reverse engineering the OP-Z and creating a terminal companion (using ncurses). But seam there are some messages I’m missin… Any idea how to sniff midi between a iOS and the OP-Z? #theWorkshop here is the library so far (with some examples like this ncurses companion app https://github.com/patriciogonzalezvivo/libopz )
Artist. Making artifacts of contemplation about time & space.