While implementing the glass model example on , I realize it have no cubemap textures yet, so I added a `sampleEquirect()` to lygia.xyz that let you treat a common equirectangular 2D texture as a cubemap


Here is the code for the full example it use the castRay function from the raymarching folder to fake the skybox. The LOD it’s also fake by offsetting the sample with some noise and averaging it together github.com/patriciogonzalezviv

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