A sixty-five-year-old employee of the Tokyo subway is making handsome signage from duct tape:
I've added new art to Fuligo! Icons, and a patterned theme!
Why, you ask?
So colorblind people can play, of course! I'll add other sorts of accessibility later.
Also, because the classic 1991 game used patterns the same way, to support black and white Macs.
Also also, the patterns I chose are classic Japanese motifs, so they pair well with the icons, which are inspired by Japanese family crests.
Icon descriptions, clockwise from bottom left:
Prepare to be underwhelmed!
So, for the past three or four years I've had a ditty stuck in my head, that usually pops into my mind when I'm in the shower, instead of the usual Nobel prize winning ideas other people get.
I shoved it into Garageband earlier this week, and it's a mess. But I think there's something in it that I could build on.
There's lyrics, but I think it'd be easier to operate on feedback without including that stuff 😁
Let me know what you think, please!
History has demonstrated that this game board is full of potential for modifying existing Cross and Circle games, or inventing new ones. So why not make it easy to do so?
I call it the Rez-O-Matic TroubleMaker, Mark 1.
Before the novelty of scribbling all over it wears off, I might as well just cover it in whatever ideas come to mind.
Before I go on, I'd like to tell you that Irving Finkel of the British Museum has many great and enthusiastic lectures about ancient life, language, and leisure, most notably the Royal Game of Ur and Pachisi. He talks about both here (I've fast-forwarded to the Pachisi stuff):
Pop-O-Matic Trouble comes from the "Cross and Circle" family of games descendent from Pachisi, including chaupar, Parcheesi, Sorry!, Aggravation, Ludo, and of course "Mensch ärgere Dich nicht".
Guess what's on the other side of that decal? Blank paper! What can you do with blank paper? Write on it, of course!
Better yet, you can laminate the whole thing, and spend like an hour punching the sixty holes out, so you can write on it over and over and over again, with any old idea for a Pop-O-Matic-Trouble-shaped board game!
Now, you'd be forgiven for asking, "Why would you want to limit yourself to making games that are shaped like Hasbro's Trouble?"
Well. Ever heard of Pachisi?
Say what you want about globalization (and I do), but one nice thing it does is incentivize megacorps to find cheap ways to sell their wares to as many markets as possible. For a board game company, that means manufacturing a game board manufactured in China, whose localized decals and boxes are made elsewhere.
Pretty ingenious, I think. Like, if Barcelona seceded tomorrow, Hasbro could print the Catalan decal and box in a day, and boom, national board game of a young nation. Hypothetically.
So! Having reached a milestone in my side project that I set for myself nine years ago, I bet you think I've prepared a video showing it off or something, right?
au contraire étésaires, it's too bright a day for that! I've got a whole 'nother project to show you instead, and this photo gallery is the only thing digital about it.
Today, I hacked a board game.
Pop-O-Matic Trouble costs $8.79US at a department store, and the way they lowered the price point helps me modify it:.
The second question is more specific, and is directed to the businesses that still specialize in making Japanese family crests.
The crest "三つ大" or "三ツ大" has a few common variants, and as far as I can tell, it dates back to at least the Edo period.
One of its variants looks like the biohazard symbol, designed in 1966 by an American trying to invent an icon that had no previous meaning.
My question is, how has the biohazard symbol affected the use and interpretation of the 三つ大 crest?
You all probably won’t be looking at your computer screens today, so I’m uploading this early.
From Japantown in Senni Francisco, congrats to the crew of Pino on their astronomical nautical success! You and this community you introduced me to are very re-markl-ble people.
Have tons of fun catching up with old friends (such as Tokyo), and good luck on your next endeavors!
I'm trying to isolate a sound effect. I can see it quite clearly in Audacity's spectrogram view: its main component is those streaks that look like a meteor shower.
I doubt I can isolate one 100%, but I'm not even sure what my next steps are. My end goal is to synthesize this sound effect myself, procedurally, with WebAudio, but any kind of progress would be helpful at this point.
Any ideas, soundpeeps?
It all comes down to minimizing the amount of structural integrity you demand of your mesh before it's fully printed.
Since this thing is composed of a bunch of extruded squares, lots of its parts can just be laid out flat. The two curls will need supports added, which lots of free apps can do automatically.
Last night, though, I had to manually stitch some of this stuff together in Blender, so that the printer software would recognize overlapping geometries as parts of the same solid.
The shape itself is a little less audacious than the first attempt's— for instance, the R has lost its pompadour curl in favor of a backwards 90° bend. This is so the geometry fits nicely in a rectangular prism. It's boxy when viewed from the front, so it only makes sense to look boxy when viewed from the top and sides.
I'll put the code in a public repo once I fix this STL exporter bug. 😅
Quick update on my 3D logoform project:
First off, I figured all the math out. My last attempt's positions were weird fractions, because Rezmason v21.5 used √2 in the logo. It's a ten year long self-troll. 👹 Anyway, the positions of things are now much cleaner!
The off-the-shelf halftone shader I'd used was absolutely choking on larger canvas sizes, so I swapped it with someone's ten year old Shadertoy code, with minor modifications (read: bug fixes).
Tonight it becomes an STL!
Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them. Check out our Patreon to see our donations.