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Accidental brainstorm: a procedural Oquonie roguelike with penrose staircases and Escher waterfalls everywhere, called Angbend.

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With some help from users of macintoshgarden.org I managed to find a (only surviving?) screenshot of 1986 "game" Portal released by Activision.

Called the "first hypertext novel" the program was released on a selection of 1980s computers, but the Macintosh version was thought to have never been released. There is one confirmed sealed copy, but the mac version is yet to be archived.

@neauoire Merveilles theme support is finally in. 😝 I might tweak it a bit, but the results are pretty fun so far.

Here's Drivey sporting the Nightowl theme

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To sweeten the deal, here's a chill track I'm playing on repeat these days.

youtube.com/watch?v=yvDVyqgaAF

Also, I think I have an idea for nicely introducing Merveilles color scheme support. Stay tuned!

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I'm bringing it up after two years because a few people asked me to write about its non-photorealistic rendering, and I finally got around to it.

Is anyone up for reading 10K of text? 🙏 I'd love to have some feedback on it.

github.com/Rezmason/drivey/blo

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I don't know if I've linked you guys to Drivey before, but it's my 2018 WebGL port of a 2005 graphics demo:

drivey.com

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I just played all of FRACT OSC this weekend start-to-finish before discovering @neauoire is credited for (some or all of) its environmental design.

At this point I'm pretty sure if I throw a MIDI sequencer and a copy of Myst into an empty box, his quantum wavefunction will collapse and he'll materialize inside.

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Hello World && Hello Merveilles!

I am part graphic designer, part artist, part hobby gamedev and generally an interdisciplinary journeyman. I am really good at standing on shoulders of giants and not finishing my personal projects.

I love minimalism, antidesign, and retro computing aestethic. I mis·use old tech to try to make new things.

I am very glad to add another "part" to my description - part of this community ; I want to see what you make and learn from you all.

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Inspiration ↓ feed.grantcuster.com/post/2020 The objective of allRGB is simple: To create images with one pixel for every RGB color (16777216); not one color missing, and not one color twice. from allrgb.com/ via twitter.com/njdbush/status/124

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I decided to port @eel 's submission to Scratch!

scratch.mit.edu/projects/38438

When I was clicking through the HyperTalk reference stack this past weekend, I felt a weird sense of deja vu. It turns out it was the ways its predecessor, Smalltalk, influenced both it and the visual programming language Scratch. And while HyperCard's stack/card/button paradigm isn't there, a lot of the control flow and sound blocks in Scratch have a HyperTalk equivalent!

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Introducing The Radiohead Public Library.

Radiohead Makes Their Full Catalogue Available via a Free Online Web Site.

openculture.com/?p=1073432 t.co/7lYnRhC6N3

It just dawned on me that I just made a HyperCard stack, alongside a bunch of friends. ☺️ :mac:

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Merveilles

Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.