twitter.com/hillelogram/status

“Also in the grand scheme of things, emissions for 2019 were 33 gigatons, so even if you turned off the entire internet it'd only save about 0.6% of emissions. Changing your personal website will not help save the environment”

Added some shadowing to the fog using bluenoise blackmagic, fixed the SSAO which wasn't working right and made it use bluenoise too

after adding indirect lighting and reflection probes and fixing ssr issues I also fixed the fog in time for Halloween

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after several bug fixes, it's working nicely. see next toot for more in motion

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after several bug fixes, it's working nicely. see next toot for more in motion

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with the irradiance captured you can now see the bounced light from the colored walls on the sphere ✨

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ruby0x1 boosted

Adding indirect lighting probes, but it's neat to see the irradiance in motion (a probe attached to the player is reading the incoming light from around the player)

@jylm6d curious what performance problems you had that you mentioned

@cancel took me a while to notice the layout lib I was playing with was from you 💾

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Merveilles

Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.