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luxe engine dev log #10 - preview

luxeengine.com/dev-log-10/

luxe is now entering the next phase!

find out what that means!
see dev progress for 2020!
read over 4600 words!

ruby0x1 boosted

luxe engine dev log #10 - preview

luxeengine.com/dev-log-10/

luxe is now entering the next phase!

find out what that means!
see dev progress for 2020!
read over 4600 words!

I installed pop!_os on my desktop and since I haven't tested luxe on linux in a little while, did exactly that. it just worked which is nice (expected, but you never know)

the luxe engine intro tutorial is currently 16 pages of 23 533 words (including code) 👀

finally finished building my birthday present (many months late due to sourcing hardware)

luxe engine dev log #10 - preview

luxeengine.com/dev-log-10/

luxe is now entering the next phase!

find out what that means!
see dev progress for 2020!
read over 4600 words!

ruby0x1 boosted

i've tagged out 600+ open source, experimental and tiny tools by their qualities and built a new website for sorting through them!

these are all tools towards joyful digital creation, with the goal of enabling working entirely outside of proprietary systems- moving instead from one hand-made software to another.

(the list takes submissions if it is missing yours >:))

tinytools.directory

ruby0x1 boosted

Residences now track residents differently, residents get a moving day, a leaving day, and there's a basic power grid coming along.

All that and how, read here >> ruby0x1.itch.io/mossfield-orig

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next dev log: Stock pile buildings now implemented! Buildings return resources, residents show up if you build residences for them, and more. See all that in motion and how it all works:

ruby0x1.itch.io/mossfield-orig

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ruby0x1 boosted

I’ve been posting short dev logs after each session while working on mossfieldorigins.com with luxeengine.com - if you’re interested in how I work and how I work in luxe making a game...

Today I implemented all the buildings and upgrades in the current tech tree as a first pass.

See how the buildings work, how the tech tree looks and what luxury food means in space right here >>

ruby0x1.itch.io/mossfield-orig

I’ve been posting short dev logs after each session while working on mossfieldorigins.com with luxeengine.com - if you’re interested in how I work and how I work in luxe making a game...

Today I implemented all the buildings and upgrades in the current tech tree as a first pass.

See how the buildings work, how the tech tree looks and what luxury food means in space right here >>

ruby0x1.itch.io/mossfield-orig

ruby0x1 boosted

Here's a dev log about your starting building + stock piles in the game I'm making (see attached tweet)

The post shows a bit of the editing workflow for a building, and how I configured the stock pile + consumer/producer stuff at the moment

ruby0x1.itch.io/mossfield-orig

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Merveilles

Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.