Finally getting around to adding code completion for luxe/wren ✨
I’ve since cleaned up the formatting to match vscode, this was really early on when I got the plumbing down and completion was first coming through
https://twitter.com/hillelogram/status/1320157344911720449?s=21
“Also in the grand scheme of things, emissions for 2019 were 33 gigatons, so even if you turned off the entire internet it'd only save about 0.6% of emissions. Changing your personal website will not help save the environment”
Added some shadowing to the fog using bluenoise blackmagic, fixed the SSAO which wasn't working right and made it use bluenoise too
after adding indirect lighting and reflection probes and fixing ssr issues I also fixed the fog in time for Halloween
with the irradiance captured you can now see the bounced light from the colored walls on the sphere ✨
Adding indirect lighting probes, but it's neat to see the irradiance in motion (a probe attached to the player is reading the incoming light from around the player)
@jylm6d curious what performance problems you had that you mentioned