Hey Kartik, sorry for dropping of the map on you like that. Remember when I said "I have a lot going on, so I'm not sure how much I will get to try Mu and SubX" in the beginning, then proceeded to work hard core on it for a week straight? Well, that was a very lucky week with vacuums at work, and the fablab I have access to reopened now and I'm catching up on lots of other things. But I am still following silently, so keep it coming ;)
Also throwback to a bazillion other shenanigans we did for that project. Thank you @Ludonaut + the others (I think none of them are on mastodon?), that was a really special summer for me, and the most interesting CGL project I worked on.
I really liked this monkey-mod, but iirc we didn't end up managing to put a little VR headset on the "see no evil" one to complete the trio :(
Still need to clean up some of the vent-tube remainings on the bottom. But the surface finish on the top is amazing!
Today I unmolded the hex Kailh Choc keycap I made a mold for last week - first time I cast resin!
The result came out unexpectedly beautiful:
just tagged two people in a Discord message in Ripcord, but only one is a clickable link - i think it's because the name is "@-XY-#12345" - is that a Ripcord or Discord bug?
I've expanded the documentation of the mold-milling I've been doing to be essentially a #fusion360 CAM guide, maybe somone finds it useful:
tons of info (CAM settings, workflow etc) about to drop here: http://fabacademy.org/2020/labs/opendot/students/sol-bekic/log/15/ (ETA ~2d)
here's some machining clips:
pretty satisfied with this fit. just a bit too much wiggle horizontally on the plane, I shouldn't have added the extra 0.2mm tolerance to the keys
after about two full days of learning CAM and many many questions to people who know the theory, machines and tools better than me today I milled out a mold for casting hexagonal kailh choc keycaps :)
Today might be a good day to play this browser game I made a while back (works on all devices, can take a while to load)
tinkering between hard- and software, research and development, audio- and visual...
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