Day 1: Other times, other places.

This is inspired by the first drawing I made for in October. Every day, I'll make a new track after each drawing in chronological order (archived here: tokipona.lectronice.com/d/26-t)

My goal is to get a draft of the soundtrack for the cyberpunk-themed game I'm working on.

Day 3: Reroll.

I realized my previous experiments lacked a bit of volume. I fixed it, and had a lot of fun. Sorry for your ears.

Day 4: Cartographying your tears.

I couldn't help it, I had to add some crappy live finger drumming. Recorded a dozen of versions before calling it a day with this one.

Day 5: Teenage Gods.

This one would have deserved a much slower progression and many tiny tweaks along the way, but I'm too exhausted to refine it further for now.

Day 6: Feature creep.

Built around a synth lead made by my 3-year-old kid having a blast on my way older Kaossilator Pro. That was pretty fun, both to sample and to (re)compose afterwards.

Day 8: The daily wonder.

This started as brutal techno, but the allmighty wub wub slowly turned it into, uh, something else. I'm starting to think I have more affinity towards more complex rhythms, since I seem to be unable to stick to a basic four on the floor, not to mention I keep microtiming pretty much everything. Playing the RAV Vast certainly has changed my approach to music, even on machines.

Day 9: Humility network.

Yes, I've found the distortion settings. And I could have set it much stronger, because the result was really interesting when paired with the compressor, but I thought this blurry mood was nice enough. This will likely lead to a plethora of other noisy experiments.

Day 10: Watch your back.

This is noisy as hell, and rather brutal. Some kind of gabber. It was fun at the beginning when I was in the zone, then it somehow totally emptied my mind.

It's strange how the dyonisiac, cathartic effect tends to vanish when you start to think about how to make it sound better. This genre is harder to make than it sounds, at least for me.

@s_ol Thanks :) This is probably the kind of vibe I'd try to explore further for the soundtrack of the game I'm working on.

Sign in to participate in the conversation
Merveilles

Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.