if you tried it out before but only saw a field full of "1" cubes, or if you want to look at the source code and not make fun of me, you can get the new version at pup.town/catcubes.html

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rebuilt catcubes to be compatible with the new uxn changes. also, the source code has been released under a "don't make fun of me" license. thank you to @RL_Dane, @garvalf, and @neauoire for reminding me to update it!

i think trying to figure out what other data can be "pre-computed" in this way might save me a lot of effort and cycles... it's a new approach for me that i'm excited to explore further

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added text wrapping to my "preprocessor" script for this project! i was planning on splitting up all of the text into lines manually so that the game rom wouldn't need to run text wrapping code, but having it done automatically before the game even runs feels neat and will speed things up a lot.

added mouse/touch controls and a "game over" indicator to cat cubes today. it's not active in the new build, but i've also started working on adding a menu to the beginning for options (and now it will take even longer since it needs to support touch controls too, oops!) also was able to set up an emscripten-uxn web page with it, and it works well on my phone with the touch controls but i might need to make a portrait-mode version so that it fits on the screen better.

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it's been too long, i need to get back into uxn! i'm tempted to start developing using a machine which has been set up to run uxn as its primary environment. i'm curious, does anyone else use this kind of setup, and if so with what base operating system? i could configure a linux to boot up to uxn's boot.rom in xorg, but it'd be even cooler to just use the framebuffer and get rid of x... i also think it would be cool to use my vita with a bluetooth keyboard, but the screen is a bit small...

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what's a good way to host a server these days? i'm thinking of moving my web site over to gemini (& http mirror), but my current host doesn't allow me to listen on port 1965. is renting a cheap VPS better (ecologically) than trying to set up a raspberry pi? i'm also not sure if i can host a server on my local network, so if i have to set up a proxy for it, it seems like might as well just run the server on whatever's hosting the proxy instead...

i resisted the temptation to use .Screen/auto so that it's compatible with uxngba, which means i can actually play it on my real gba (:
i might see about trying to add the auto byte to uxngba though as i think it would speed things up... and we'll see about music, maybe :kalama:

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taking a break from my more ambitious project to port a puzzle game i made called cat cubes to uxngba! it doesn't look like much in a screenshot but the core gameplay is done, time to add menus and bonuses and such. i always get impatient at this stage and want to just call it finished...

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oops i mixed them up here but you know what i mean

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fumbling around in the dark, i see an illuminated sign that reads :ike:. "this must be a :lupa:, an 'EXIT' sign" i think to myself before opening the door to the underworld and dooming the earth

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why are the :sitelen: :pona: for :ike: / :nena: and :pona: / : :lupa: so similiar ):

wow i'm just hearing of toki pona, i really like the sitelen pona, how can you argue with :soweli:...

a taste of what i'm working on! most recently i implemented the minimap at the bottom right which shows you where you are and where you've been.

hello! ( )
i like to make video games but have been struggling to find a workflow that suits me well. i discovered after considering making something similar, and i've been working on a game using it. i'm here because uxn introduced me to merveilles, and i wanted a way to get to know y'all better! i'm also interested in challenging myself more in some of the areas you all are passionate and knowledgeable about, especially around technology and sustainability. nice to meet you!

Merveilles

Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.