if you tried it out before but only saw a field full of "1" cubes, or if you want to look at the source code and not make fun of me, you can get the new version at https://pup.town/catcubes.html
i think trying to figure out what other data can be "pre-computed" in this way might save me a lot of effort and cycles... it's a new approach for me that i'm excited to explore further
added mouse/touch controls and a "game over" indicator to cat cubes today. it's not active in the new build, but i've also started working on adding a menu to the beginning for options (and now it will take even longer since it needs to support touch controls too, oops!) also was able to set up an emscripten-uxn web page with it, and it works well on my phone with the touch controls but i might need to make a portrait-mode version so that it fits on the screen better.
it's been too long, i need to get back into uxn! i'm tempted to start developing using a machine which has been set up to run uxn as its primary environment. i'm curious, does anyone else use this kind of setup, and if so with what base operating system? i could configure a linux to boot up to uxn's boot.rom in xorg, but it'd be even cooler to just use the framebuffer and get rid of x... i also think it would be cool to use my vita with a bluetooth keyboard, but the screen is a bit small...
what's a good way to host a server these days? i'm thinking of moving my web site over to gemini (& http mirror), but my current host doesn't allow me to listen on port 1965. is renting a cheap VPS better (ecologically) than trying to set up a raspberry pi? i'm also not sure if i can host a server on my local network, so if i have to set up a proxy for it, it seems like might as well just run the server on whatever's hosting the proxy instead...
i resisted the temptation to use .Screen/auto so that it's compatible with uxngba, which means i can actually play it on my real gba (:
i might see about trying to add the auto byte to uxngba though as i think it would speed things up... and we'll see about music, maybe
fumbling around in the dark, i see an illuminated sign that reads . "this must be a
, an 'EXIT' sign" i think to myself before opening the door to the underworld and dooming the earth
hello! ( #introduction )
i like to make video games but have been struggling to find a workflow that suits me well. i discovered #uxn after considering making something similar, and i've been working on a game using it. i'm here because uxn introduced me to merveilles, and i wanted a way to get to know y'all better! i'm also interested in challenging myself more in some of the areas you all are passionate and knowledgeable about, especially around technology and sustainability. nice to meet you!
most relevantly, gamedev trying to switch over to uxn