taking a break from my more ambitious project to port a puzzle game i made called cat cubes to uxngba! it doesn't look like much in a screenshot but the core gameplay is done, time to add menus and bonuses and such. i always get impatient at this stage and want to just call it finished...

Follow

i resisted the temptation to use .Screen/auto so that it's compatible with uxngba, which means i can actually play it on my real gba (:
i might see about trying to add the auto byte to uxngba though as i think it would speed things up... and we'll see about music, maybe :kalama:

· · Web · 1 · 0 · 1

@scout ah yes, maybe @bd can give you a hand with the auto byte, the screen_talk(deo) code is basically the same as uxnemu

@neauoire @scout hi I just pushed an update to uxngba, can you tell me if the screen/auto is working properly? tested it with the latest version of noodle and seems to work but please let me know on your end ;)

@bd @neauoire wow, thanks a ton! works great and definitely a boost to performance on the GBA (:

@scout @neauoire glad to hear! Let me know if you encounter any issues

Sign in to participate in the conversation
Merveilles

Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.