added text wrapping to my "preprocessor" script for this project! i was planning on splitting up all of the text into lines manually so that the game rom wouldn't need to run text wrapping code, but having it done automatically before the game even runs feels neat and will speed things up a lot.

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i think trying to figure out what other data can be "pre-computed" in this way might save me a lot of effort and cycles... it's a new approach for me that i'm excited to explore further

@scout looking great :) Will simplify the text drawing a lot!

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