hi! i'm sejo (pronounced in spanish), pronouns they/them, moving from @chirrolafupa :)
* my routine consists in running, cooking and eating vegan food, teaching creative coding, and creating towards permacomputing & degrowth
* i the community here in merveilles and the adjacent fedi
during online class earlier today i saw a black cat wanting to enter the transmission room. they looked young and possibly a little bit sick. they saw me and went away.
it seems highly unlikely that they would have arrived there, as there's a dog and another cat around.
nobody else was there or saw them then or afterwards.
now i'm doubting my perception and memory. (and i feel-think that's okay :)
in case you were wondering: it was a little bit more than one hour from turning on the stove to being able to open the cooker. probably it can go down to one hour or less.
all of this versus something like three hours of simmering in a conventional pot 😅
pushed a significant update to #uxn tutorial day 6!
now the drawing of the background is discussed in a more straightforward way :)
the generalization of that subroutine is now in its own appendix:
first time using a pressure cooker that was collecting dust in a corner - i didn't know they were so great!
*measuring now how much time it takes to cook some frijoles*
speaking of pong (?):
my proposal for POÑG, a large-scale digital videogame with logic provided by human operators manipulating electrical switches, was (again) not accepted for this art grant for "young creators" in mexico.
i guess they mean something else when having a category for "new technologies" 😅😂
i feel-think that if it wasn't for merveilles, i would have decided by now that i'm "out of my mind" for trying to bring that project (and adjacent ones) to life (?)
at last: #uxn tutorial day 6, towards pong, is now online!
here we talk about how we can integrate everything that we have covered so far in order to create more complex subroutines and programs for the #varvara computer.
besides using previous strategies and snippets of code, we cover strategies for drawing and controlling multi-tile sprites, and for checking collisions.
up to this point, in this section we have covered in detail nested loops for drawing the background, and multi-tile sprite drawing for the paddles.
interactivity and collision detection and some text drawing and a start button will come next :D
later today i'll get back to writing the #uxn tutorial!
the idea for this new section is to discuss some possible higher level routines related to graphics.
the suggestions i've received so far are:
* drawing multi-tile sprites
* check if a point is inside a rectangle (e.g. for mouse interactivity)
* check if two rectangles are intersecting (e.g. for collisions between sprites)
i wonder if anyone has other ideas that would like me to cover :)
drafting some ideas for the qiudanz technique , in order to apply to slomoco 
> qiudanz technique: computational transformation of movement sequences within a constrained movement vocabulary.
exciting, overwhelming, inspiring, mindblowing, emotive reading - i had no idea about the wolfram physics project!
thanks @xj9 for indirectly making me aware of it :)
my weekend went almost without computers.
practically the only "breaks" i took were to read posts from The Seneca Effect https://thesenecaeffect.blogspot.com/ (thanks for the recommendation :)
revisiting the choreutics book in order to prototype a laban+turing machines mashup: non-verbal rituals to preserve the fundamentals of computing, as a post-collapse practice.
attempting to slow down
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Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.