Got round to putting some tracks out last week
bandcamp: https://shockham.bandcamp.com/album/care
spotify: https://open.spotify.com/album/03NOsuyG4AEyXa2TOxjI01?si=Y_6Sz4n8QRykAHDnWn6A_A
Got round to putting some tracks out last week
bandcamp: https://shockham.bandcamp.com/album/care
spotify: https://open.spotify.com/album/03NOsuyG4AEyXa2TOxjI01?si=Y_6Sz4n8QRykAHDnWn6A_A
Played around with ray marching again, got a nice geometric look going on
https://tiime.vercel.app/
src: https://git.sr.ht/~shockham/tiime/
Initially meant this ray march sketch to be flickering like fire, came out slightly different
https://flicke.now.sh/
src: https://github.com/shockham/flicke
"The world is simultaneously underwater and on fire, and people want to know what they can do about it. Let's share resources, services, products and ideas you can use to stop kicking the planet in the face."
Played around with making an FM Synth with a step sequencer using the Web Audio API + WASM + Rust
https://noiser.shockham.now.sh/
src: https://github.com/shockham/noiser
Rounded cube ray march sketch
https://weive.shockham.now.sh/
src: https://github.com/shockham/weive
Rhombus ray march sketch
https://rhombei.shockham.now.sh/
src: https://github.com/shockham/rhombei
Sketch using ray marching inspired by flowers
https://botanea.shockham.now.sh/
src: https://github.com/shockham/botanea
Both use a minimal renderer I wrote in rust using its super good web assembly support: https://github.com/shockham/infuse
Another experiment with ray marching also using Rust + WASM + WebGL
https://effuse.shockham.now.sh/
src: https://github.com/shockham/effuse
Playing around with ray marching using a simple renderer written in Rust + WASM + WebGL