Playing around with ray marching using a simple renderer written in Rust + WASM + WebGL
@kodedninja Thank you!
@shockham is the source anywhere available? it got me quite curious
@kodedninja yep! it is here: https://github.com/shockham/efferve
@shockham yey! thanks!
@shockham
how do you shade that? these look incredible! Not sure if it's the noise left in them? really digging the close-to-handdrawn style
@s_ol Thanks! I really like to add noise to everything so it doesn't seem too flat. All the code is here if you are interested: https://github.com/shockham/efferve
@shockham whaaat? this is so beautiful!