Slowly adding some details to the world. Going to sleep now 💤
Layer by layer (and occasionally fiddling with the lighting 😆)
Yesterday I wanted a break of looking at my 3D scene, so I drew some decals to decorate it when I get to the details phase.
More decals! Back to 3D…
Little behind-the-scenes view.
I put some glass in the windows. I played with the actual glass shader for a while, but finally gave up. Non-realistic glass looks a lot better with this scene, I think!
Very slowly adding in a bunch of details. Since I'm treating this light a painting, a lot of this stuff only makes sense from one camera angle.
Adding some textures today! I've been working on some painted textures to add a little depth to the surfaces while maintaining the stylized look.
The cardboard material simply has a color ramp that drives minor hue shifts.
Wireframe has an appeal all its own!
Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.