I guess I've never done an #introduction so let's remedy that.
I design and code video games and tools for a living. I mostly do character animation, controls, gameplay and cameras. My most notable co-creations are the combat in the original Assassin's Creed, Kate Walker's point and click locomotion for Syberia and more recently the locomotion system for the ape in Ancestors The Humankind Odyssey.
I dedicate the balance of time to walking, meditation and TV series.
I made a tool / meta-language compiler to assist with the authoring and usage of Hierarchical State Machines. It generates raw, compact, self-contained and dependency-less C++. As such it requires nothing else for end-point compilation; no mandatory lib or include, just the compiled version of each of your graph. See README.md for details.
I'm getting a private calculus class from @pindola and I'm loving it. I am *finally* understanding stuff that I had a pretty hard time teaching myself.
Last game getting compared to Death Stranding and Subnautica by Super Bunnyhop. I'll take it. :D https://www.youtube.com/watch?v=X8NO6hAB4z8
We're finishing up the last bits of the application to culture funding for my next game and sending it within the next couple hours. Whew. It was a couple of pretty intense months, thank god there was Hyperjam in the middle to give me a break. I'm very happy with the end result, it actually solidified a few key concepts. I can't wait to share some of this with y'all, but I'm still keeping quiet for now. I just prefer it that way, no hype :) Stay tuned.
SoundSelf: A Technodelic has launched! https://store.steampowered.com/app/590510/SoundSelf_A_Technodelic/
@neauoire je bois ma première bière depuis la dernière fois qu'on est allés au Dieu du Ciel 🍺 je m'ennuie de nos mercredis
the vector graphics of Another World look amazing at high resolution https://www.youtube.com/watch?v=Ulxo-lbgJoI&feature=youtu.be&t=60
P.T. remake imagines the game for Apple Macintosh
WIP Shadow of the Beast, an attempt to demake the original game as faithfully as possible for the Atari 2600—here is a working playable demo !
Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.