Testing in 15 minutes! Just basic connectivity stuff, but vital as I can't test locally.
Painting a Selfie Girl, with Maths : https://www.youtube.com/watch?v=8--5LwHRhjk&ab_channel=InigoQuilez
Probably the best shadertoy I've ever seen, with a 30 minute explanation video.
I love how a lot of the major improvements after this build were made by subtracting, rather than adding. Ghosts on this level were just a bad idea. So they removed them.
I love how the first dropship in Halo was meant to actually intercept the player rather than always landing near the lifepod. Which just felt weird to me as I'd bypass them every time. Great way to show how dropships are superior to older monster closets. Don't know why they cut it, or at least used the concept somewhere else later in the game.
Inject this directly into my veins:
Okay, importing the converted player mesh crashes UE4, the unconverted source FBX gives an error on import too, and importing that source FBX into Cinema 4D works, but rotations are all messed up.
Now to replace this dude.
Collision, scale, lightmapping (with Ministry of Flat uvs) done.
ALL PRAISE THE LORD OF LARD
"I did not fall from grace
I leapt to freedom
From the black iron prison
From deprivation to revelation"
Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.