Never heard of this anime before, I wonder if some fans translated it since it was never officially released in the west. https://www.forbes.com/sites/olliebarder/2015/10/03/how-a-blue-comet-influenced-the-last-thirty-years-of-japanese-pop-culture-and-beyond/
I'm so easily influenced... #theStudio https://www.youtube.com/watch?v=6JgtZs4Uqnc&list=PLFdejO4dIZ6G-Wr5mrkTxb1rujO_pqD8U&index=2&t=0s
@thomasorus I think setting a size budget is good, but this budget needs to be adapted to whatever you're building. If you're working on a simple blog post layout, you would not need as much as someone making an interactive game.
Setting goals, failing, adjust goals and iterate is fine too.
A part of me likes those discussions about CSS bundle sizes, but the other part feels that setting arbitrary sizes may not be the way to go.
Now that CSS can do print-like layouts with things like GRID, I want more innovative, art directed, well thought UX/UI design for content, stories, images, etc. I want more diversity, I'm tired of themeforest eating the world.
To me the challenge is dryer code, reducing the ratio of CSS per design element, not going under a set number. What do you think?
Here we go, we now live in a dystopia. https://www.nytimes.com/2020/01/18/technology/clearview-privacy-facial-recognition.html
Learning Morse Code
World of Horror will launch on PC via Steam Early Access en Feb 20. It will then be published on PS4 and Switch. I suppose the Itch.io version will be out on Feb 20 too? https://panstasz.itch.io/world-of-horror
A cool guide on the state of linux on mobile : https://tuxphones.com/2020-everything-running-linux-smartphone-guide/
Art - Frontend dev - Fighting Games
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