Bless artists who post their painting process at normal speed, it helps to understand the process and decision making better.
I put my dithering imagemagick script into a gist: https://gist.github.com/Thomasorus/bc9942679ecddb9f9038ac40bc3fbc63
This quite complex script is an optimal one crated by Dave Newton, who tested a lot of different IM configs before setting it in stone as the most efficient one. His article is amazing to learn how to optimize IM, give it a look: https://www.smashingmagazine.com/2015/06/efficient-image-resizing-with-imagemagick/
Sending all entries of the #hyperjam to itch.io is a super great idea to help archive and discover them, kudos to whoever had the idea!
Don't forget to upload screenshots to your game! They will appear on this page: https://itch.io/jam/merveilles-hyperjam/screenshots
Beware: the code is super ugly. 🙈
So, on the last post, you've got one of the most well known piece of the book, and the softwares used.
Here are some of the fantastic artworks.
I love your screencaps for the #hyperjam, more please!
Like why have I been feeling apathetic at work for months now? Because everything I do requires lower skills than I have. Why can't I draw anymore? Because I have lower skill than before and I put myself extra high challenges to go back to this level. And why I can code for hours? Because I have enough skills to do the task, which is well defined and gives me feedback.
Completely randomly learned about the flow chart by Mihaly Csikszentmihalyi. To achieve flow or enter the "zone", a state where you deliberately control your attention instead of forcing it on a task, you need this task to be clearly defined, not too hard or too easy, and which can provide instant feedback. Csikszentmihalyi referred to flow as "an optimal experience" which of course is clearly enjoyable.
It seems kinda obvious but it actually helps putting logical explanations behind feelings.
Low tech : face au tout-numérique, se réapproprier les technologies https://www.coredem.info/IMG/pdf/passerelle21-online-final.pdf
The Oatmeal touches things where it’s painful. https://theoatmeal.com/comics/creativity_things
Art - Frontend dev - Fighting Games
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