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New here. I requested an invite because I want to try to spend a little more time doing generative art and gamedev in the next few months/years.

Presently, I am teaching an introductory Data Science course, doing a normal job, and parenting a 3 year old which has profoundly limited the time I have to do fun things with computers.

Here are some things I've done:
procyonic.org/clocks
featurecreeps.itch.io/corpsewi
vincenttoupsgmailcom.itch.io/o.

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I'm a crontab genius! I added two jobs and didn't need to look up the syntax even once!

(So, hopefully I didn't fuck it up. Probably I fucked it up tho.)

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@vincent @tindall @bamfic if we’re going to compare to human language, a person you’re talking to can usually intutively tell from your facial expression you have no idea what’s going on and ask you relevamt questions to get you back on track. if human language was like computer modes, humans would just be constantly screeching at eachother until you guess exactly the right words to say

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@vincent @tindall @bamfic but if you get confused about what’s going on with the book, it doesn’t lock shut and prevent you from reading an earlier chapter. the book as an interface is entirely non model, supporting a range of interactions such as turning a page, leaving a bookmark, skipping forward and backward, placing it in and retrieving it from a bookshelf, all with distinct associated physical actions with predictable results.

at no point does turning a page cause the book to combust.

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@vincent @tindall @bamfic the metaphore of the narrative doesn’t hold up because that is not something you interact with as an active participant. the narrative always has the same outcome. the degree of freedom you have is interpretation, for which there is no netative side effects for interpreting the narrative wrong. at least, in the sense that a book can’t prevent you from reading any part of it from a wrong interpretation

I'm a long time Schemer but I'd like to try out Shen sometime. Are there any Shen implementations that are actually usable?

That is pretty much it - I've got a few other things that I started working on but nothing really interesting.

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"Spin": procyonic.org/etudes/spin/

This is an attempt at a semi-continuous version of langton's ant. A bunch of agents move across a background of discrete cells, each of which as an associated 2d orientation. When an ant is in the cell it moves the orientation upward but it also adjusts its direction towards the direction of the cell.

This one turned out pretty nice, actually.

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RW (procyonic.org/etudes/rw/)

A bunch of agents start out performing an initially random walk. At each cell, they record what direction they choose and this biases subsequent agents passing through that space.

Never tuned this one right.

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Needlework (procyonic.org/etudes/needlewor) is pretty much a finished piece I intended for a local media library to put up on their media wall.

The idea here is that a randomly selected variation on Langton's Ant (ants with more memory than one bit) tug a pair of coupled pendula around the screen. We see just the path of these pendula traced out in time.

A success, I guess.

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Another two player hot seat game:
"Charges": procyonic.org/etudes/charges/

Each player has control of 20 charged particles (10 positive, 10 negative). Seven positively charged pucks are in play. On each turn a player may move on charge and then 1 second of time is simulated. The purpose is to push the pucks over the opposing player's goal line (the edge of the screen).

I should increase the magnitude of the charges on the player pieces. The game is too linear.

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CAETUDES (procyonic.org/etudes/caetudes_)

Three different versions of Conway's Game of Life are placed in three different color channels. They are coupled in the sense that a red cell counts as some proportion of a blue cell etc. The proportion can be adjusted via a slider below.

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"Bluepiece" (procyonic.org/etudes/bluepiece)

Generative art work meant to get away from the "thin black lines" thing that people sometimes complain about in generative art.

A randomly generated background image is subject to many potentially simultaneous rotations of different sizes in different schemes.

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This game is probably too complicated to play casually, which is a problem.

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"Ants"
procyonic.org/etudes/ants/

This is a hot-seat (eg, two player local) symmetric strategy game based on Langton's Ant (en.wikipedia.org/wiki/Langton%).

The players choose cells to toggle during each turn with the intent of convincing ants to cross over their opponent's border.

Moves are made simultaneously and then the ants move for 5 turns.

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I've got a directory called "etudes" which contains some practice or under-developed generative art works. I think I'll go through it here as a way of further introducing myself and seeing if any of them are worth digging back into.

Been reading Clarke's Piranesi - its great. Very reminiscent of "A Young Man's Journey to Viriconium" by M John Harrison. One of my favorite things ever.

New here. I requested an invite because I want to try to spend a little more time doing generative art and gamedev in the next few months/years.

Presently, I am teaching an introductory Data Science course, doing a normal job, and parenting a 3 year old which has profoundly limited the time I have to do fun things with computers.

Here are some things I've done:
procyonic.org/clocks
featurecreeps.itch.io/corpsewi
vincenttoupsgmailcom.itch.io/o.

Merveilles

Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.