All my game development knowledge is from experimentation and gleaned piecemeal from a thousand online guides, forum posts and incomplete tutorials. Reading this opengl textbook is overwhelming just for the pure information density.

on the other hand, i feel like i know 90% of whats in this book, but that remaining 10% is gaps from omissions and assumptions in the tutorials ive followed in the past. I'm hoping to reduce that by getting through this textbook, but i wish there were just an appendix titled 'just the parts voxel doesnt know or is wrong about' 😇

@voxel 🔍 This is describing the old fixed function pipeline, right?

@rezmason haha it's not old if you're targeting the dreamcast 🤓

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