I'm putting on a 4 hour amiga cracktro soundtrack and I'm not getting up until I've finished writing this map renderer*
*fluid in/out pitstops excepted
However, I am making some good progress with the renderer. The idea is to model arbitrary modular rooms in blender and munge them into a format I can display efficiently on the Dreamcast. The rooms snap together at predefined portal points, and select appropriate mesh geometry depending on whether they're connected to another room or not. Although I have no plans to let players build levels, the map editor will run in-engine rather than being a standalone tool. #theLudarium #gamedev
@voxel probably the feet on your mouse are worn down. You can buy cheap sticky back replacements that you can cut to size with scissors.
@danielcassidy im a obsessive mouse cleaner and pad replacer! my last mouse had no original external parts by the time i finally stopped using it. The mouse is really OK, its just some kind of microfine dirt getting into my office somehow. Maybe it's just me turning to dust?
Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.