I'm putting on a 4 hour amiga cracktro soundtrack and I'm not getting up until I've finished writing this map renderer*

*fluid in/out pitstops excepted

Follow

Distractions are piling up; there's some kind of invisible grit on my mousemat, like running over gravel. Wiped the mouse and mat but it still feels like OFFROAD MOUSING

· · Web · 2 · 0 · 0

However, I am making some good progress with the renderer. The idea is to model arbitrary modular rooms in blender and munge them into a format I can display efficiently on the Dreamcast. The rooms snap together at predefined portal points, and select appropriate mesh geometry depending on whether they're connected to another room or not. Although I have no plans to let players build levels, the map editor will run in-engine rather than being a standalone tool.

Previous dreamcast prototype saw me defining all map geometry 'by hand' per vertex and hardcoding it into the engine. This was fine for a boring square room but not really practical for a game with more than a couple of locations. Plus it's hell to edit after the fact

@voxel probably the feet on your mouse are worn down. You can buy cheap sticky back replacements that you can cut to size with scissors.

@danielcassidy im a obsessive mouse cleaner and pad replacer! my last mouse had no original external parts by the time i finally stopped using it. The mouse is really OK, its just some kind of microfine dirt getting into my office somehow. Maybe it's just me turning to dust?

Sign in to participate in the conversation
Merveilles

Merveilles is a community project aimed at the establishment of new ways of speaking, seeing and organizing information — A culture that seeks augmentation through the arts of engineering and design. A warm welcome to any like-minded people who feel these ideals resonate with them.