augh, i've failed. I thought I had come up with a clever way to simulate waves in water on the NES that I could animate at 30fps, and have boats move through it leaving wakes that interact and reflect from islands - but it runs at about 10fps and is buggy even then. Might come back to this later but I've already spent two full days on what was supposed to be a 30 minute experiment 😢
@voxel writing a noise func for dithering?
@Sophistifunk that sounds like it would actually be useful, so no. I'm not revealing what this is until it's done so I can just change direction every time I come up against a problem I can't solve without consequences
@voxel I like it, good philosophy.