some progress on my game. First pass player character graphics, platforming physics, wall jumping and wall sliding. Added a few frames of 'coyote time' too to allow a jump to be triggered just after you walk off a ledge or let go of a wall, quite helpful when you're playing on the actual hardware's mushy Game Boy buttons

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@voxel ooh that wall slide & jump look really satisfying

@voxel daaamn this has a lot of heart and effort put into it, looks slick af c:

@cblgh thank you, that's very kind for the rough state it's still in 🙏

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