I've been fairly disciplined in my recently and kept my prototypes (mostly) to pure gameplay. However, this means I don't have much to share or show because visually it looks like a bunch of squares bumping into eachother. This means I'm not getting any external validation for my efforts - and I *like* external validation! Anyway, here's some squares moving on a Game Boy

Still haven't settled on a player character design, but here's some of the rejected heroes

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Started on environment art. Unsure on whether to have filled or blank backgrounds. The brickwork is pretty subtle on real hardware but maybe a bit too busy in emulators?

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slowly progressing, dialogue system working. need to shuffle font etc into limited graphics tile memory without trashing the background and player sprite, and the memory is only accessible during the vblank period between frames 😅

@voxel I think your brickwork looks great. Maybe a shade lighter if possible?

@ifixcoinops of the four colours, the lines between the background bricks use the second lightest, and the bricks themselves use the lightest 😅

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Merveilles

Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.