I've been fairly disciplined in my recently and kept my prototypes (mostly) to pure gameplay. However, this means I don't have much to share or show because visually it looks like a bunch of squares bumping into eachother. This means I'm not getting any external validation for my efforts - and I *like* external validation! Anyway, here's some squares moving on a Game Boy

Still haven't settled on a player character design, but here's some of the rejected heroes

Started on environment art. Unsure on whether to have filled or blank backgrounds. The brickwork is pretty subtle on real hardware but maybe a bit too busy in emulators?


slowly progressing, dialogue system working. need to shuffle font etc into limited graphics tile memory without trashing the background and player sprite, and the memory is only accessible during the vblank period between frames 😅

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