Check out the (ridiculously huge and cheap) Indie bundle for Palestinian Aid. 1000 games for as little as USD $5, including one from yours truly. Lots of good ones in here. itch.io/b/902/indie-bundle-for

Took me over two years from buying a pair of these 80s era video display processor chips to being able to verify that actually I might not be too stupid to use them, because they're 100% fake (verified electrically against values from known working chips published online)

This hazy sunrise is some compensation for a night of insomnia

Trying some projected perspective parallax on Game Boy Color. If you squint a bit, the track should look kind of 3D? I'd like to do this on NES but without a non standard mapper in the cartridge you can't (realistically) get the scanline interrupts needed to tell what line the screen is rendering

Starting a thread for a little side project with no explanation

For me the real joy of 8bit development is when things like this happen.

In this instance the music player library was using the same memory region as my video update buffer, so changes to the audio state were being reflected as a kind of semi-chaotic visualisation.

In the end I was able to manually relocate the music player's RAM region to a valid area where nothing was being clobbered. Shows that you can't always trust the linker to do a safe job of assigning space

Show thread

I made a game using a web IDE over the weekend. You can download / play / edit it here 8bitworkshop.com/redir.html?pl

Code quality actually started out OK but over the last 1/8 of the jam deteriorated into a real mess. Feel free to judge me

I've entered a this weekend and decided (perhaps unwisely) to try and make a game in 48 hours. I'm using C in a free web IDE designed for this purpose 8bitworkshop.com/v3.7.1/ learning to work with neslib is slow going, but realistically I'm probably miles ahead of where I'd be if I were learning 6502 assembly for this

Development from your phone, is it possible? I'm usually not more than a few steps away from a desktop computer so I've never really put much effort into researching the viability. But it's storm season here and I'd like to do something on my (i)phone other than browse cat photos on mastodon

Not to suggest you should ever need an excuse to play, but one great side effect of having a 5 year old kid is that he's always keen to play Lego, which means *I* get to play Lego too.

Annoyed Possum just got thrown out this tree by a bigger Possum and is now pouting, didnt even care that I was there

Previous dreamcast prototype saw me defining all map geometry 'by hand' per vertex and hardcoding it into the engine. This was fine for a boring square room but not really practical for a game with more than a couple of locations. Plus it's hell to edit after the fact

Show thread

However, I am making some good progress with the renderer. The idea is to model arbitrary modular rooms in blender and munge them into a format I can display efficiently on the Dreamcast. The rooms snap together at predefined portal points, and select appropriate mesh geometry depending on whether they're connected to another room or not. Although I have no plans to let players build levels, the map editor will run in-engine rather than being a standalone tool.

Show thread
Show older
Merveilles

Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.