Trying some projected perspective parallax on Game Boy Color. If you squint a bit, the track should look kind of 3D? I'd like to do this on NES but without a non standard mapper in the cartridge you can't (realistically) get the scanline interrupts needed to tell what line the screen is rendering

I made a game using a web IDE over the weekend. You can download / play / edit it here 8bitworkshop.com/redir.html?pl

Code quality actually started out OK but over the last 1/8 of the jam deteriorated into a real mess. Feel free to judge me

I have to implement collision detection and response for my 3D game engine, while keeping it as lightweight as possible (it runs on Dreamcast, have to conserve cpu cycles) and I'm really dreading it

However, I am making some good progress with the renderer. The idea is to model arbitrary modular rooms in blender and munge them into a format I can display efficiently on the Dreamcast. The rooms snap together at predefined portal points, and select appropriate mesh geometry depending on whether they're connected to another room or not. Although I have no plans to let players build levels, the map editor will run in-engine rather than being a standalone tool.

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Added dynamic lighting to my raycaster, thrown light glyphs light up the environment as they pass.

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Merveilles

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