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voxel boosted

Really cool Persistance-of-Vision display based on ultrasonic levitation:
youtube.com/watch?v=hCC1C5KIeU

sleep, mental health 

Absolutely convinced that a month of adequate sleep would unlock latent superpowers

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sleep, mental health 

I have been trying to switch to sleeping 21:00 to 05:00, the theory being I'd get a lot less interruptions from the child, but after a week of this I just realise that this means giving up almost all of my 'me' time. Maybe complaining about it here will help?

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sleep, mental health 

The biggest challenge in my life is getting enough sleep. I'm an abysmal sleeper, everything wakes me up, i take forever to fall asleep, i have a 5 year old child that wakes up between 5 and 6. This means I'm very tired most of the time and I feel like I'm operating at 20 IQ points below optimum, have trouble with focus and motivation.

voxel boosted

Trying some projected perspective parallax on Game Boy Color. If you squint a bit, the track should look kind of 3D? I'd like to do this on NES but without a non standard mapper in the cartridge you can't (realistically) get the scanline interrupts needed to tell what line the screen is rendering

augh, i've failed. I thought I had come up with a clever way to simulate waves in water on the NES that I could animate at 30fps, and have boats move through it leaving wakes that interact and reflect from islands - but it runs at about 10fps and is buggy even then. Might come back to this later but I've already spent two full days on what was supposed to be a 30 minute experiment 😢

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i ate junk food for the first time in two months, it wasnt really enjoyable and now my mouth just tastes of regret 😟

I am extemely A Sucker for any kind of volumetric display hardware, this looks fun youtu.be/sVv1oc14X1w

i didn't forget about this I'm just mired in a losing fight against the #6502 to achieve efficiently branchless sign respecting fixed factor division

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Starting a thread for a little side project with no explanation

Writing a NES game in C was fun but I don't know if I'd do it again. The overhead of having to learn how someone's library and toolchain expects you to use it can be significant, and for me seriously diminishes the meditative simplicity of low level development. Assembly can mean a much slower pace but also necessitates a more thorough personal understanding of what is happening and why.

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For me the real joy of 8bit development is when things like this happen.

In this instance the music player library was using the same memory region as my video update buffer, so changes to the audio state were being reflected as a kind of semi-chaotic visualisation.

In the end I was able to manually relocate the music player's RAM region to a valid area where nothing was being clobbered. Shows that you can't always trust the linker to do a safe job of assigning space

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I made a game using a web IDE over the weekend. You can download / play / edit it here 8bitworkshop.com/redir.html?pl

Code quality actually started out OK but over the last 1/8 of the jam deteriorated into a real mess. Feel free to judge me

I've entered a this weekend and decided (perhaps unwisely) to try and make a game in 48 hours. I'm using C in a free web IDE designed for this purpose 8bitworkshop.com/v3.7.1/ learning to work with neslib is slow going, but realistically I'm probably miles ahead of where I'd be if I were learning 6502 assembly for this

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Merveilles

Revel in the marvels of the universe. We are a collective of forward-thinking individuals who strive to better ourselves and our surroundings through constant creation. We express ourselves through music, art, games, and writing. We also put great value in play. A warm welcome to any like-minded people who feel these ideals resonate with them.