Here's a project I did for Mozilla a few years ago when they did a rebrand. At the time their new materials had quite a bit of noise/glitch stuff and they wanted it interactive and animated. I took the opportunity to dive deeper into fragment shaders to make this happen in WebGL. Unfortunately it got pulled at the last second (they were afraid it would be an epilepsy trigger) so I never got to show it off until now.

(click, wiggle mouse)


You can open your browser console and view all of the unminified source.

Special shout out to @patricio for producing some wonderful materials in The Book of Shaders ( It is so cool to get connected on Merveilles years later!

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