A game engine for non-euclidian worlds and why this might be interesting for

@xuv oooooooohhhhhhh!!!! exactly what i was working on as a side project in korea!!! must be in the fall event!

@xuv oh man, I always remember back in the days of OG Unreal and Prey where they first figured this stuff out with visportals. So cool. Completely broke my brain first time around, heh.

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